Entering The Forest Primeval

Entering The Forest Primeval: New and Improved, an installation developed in residency by Atlanta sculptor Doug Fick, one is immediately aware of a figure on the floor. It is not a human form but a container for one, an amorphous chemical-protection suit made of yellow plastic with sealed gloves, boots and a hood with a transparent window through which one sees a stuffing of dead leaves. This “figure” lies, legs and arms askew, facing the back wall. The space is lit by slides, microphotographs of various species of wood stained red throwing cellular structure into relief, projected onto the full surface of this wall. The opening leading to the adjoining room is filled with a curtain of heavy orange PVC heat-formed over a tree trunk so that it bears an impression of bark pattern and curvature. This process is repeated so that vertical impressions form an undulating curtain-wall-forest. A seam allows passage to an antechamber where eyes adjust to light provided by “black light” fixtures suspended above what appears to be a dome tent. This seemingly ubiquitous type of shelter is glowing green. Bent poles constitute the skeleton whose triangular spaces are filled with wood veneer which fluoresces under the black light (caused by a naturally occurring mineral deposit in the wood).

The Economy of the Imaginary

On this simplified path one moves into the exhibition experiencing elements for the first time, in a kind of innocence. We do not know what will come next but each experience gradually conditions the last. On turning to leave, the experience is quite different. One has an inkling of a whole, a desire to pull things together, to create a closure by building a narrative, imposing a metaphorical or allegorical order, somehow creating a common ground between the fragments. The intentionality of Fick’s material transformations and choices of imagery, where nothing seems accidental, draws an intensity of focus. This focus creates a desire for a similar rigour of interpretation, but the elements do not fall into place as easily as we would wish. The narrative remains fractured and meaning diffuses in a general air of disturbance.

In our daily experience we rely on our senses to collect information, interpreting from within the narrow limits of what we can see, hear, smell, etc. Technology extends this realm allowing us to perceive, separate and name that which is beyond the reach of our senses. A microscopic sample is dyed so that we can see its structure, the process transforming the substance (the microphotographs). Light of a specific wavelength is isolated and used to expose a material not otherwise visible to the eye (the fluorescent tent). Transformation, turning one form of energy into another or using one chemical substance to mark another, is a fundamental technique of science bringing the range of the invisible into the spectrum of the quantifible where elements can be identified and made useful. This most basic techne also brings an awareness that our senses are no longer adequate for the world in which we live. The glowing green of the tent is reminiscent of the stereotypical sign for radioactivity, a range of energy which, like many invisible dangers (chemicals, energy, bacteria, etc.) our senses simply cannot detect. In a world without technology these dangers would remain unnamable. Have we exchanged one form of alienation in relation to nature for another (the unknown for the undetectable)?

In mimicking this technological epistemology and technique, Fick replicates a common artistic strategy of material transformation which focuses this work on how we perceive and order things. There is a dialogue between the invisible, the made-visible and transformed. We are made aware of the infinite gradation between the unknown and the known, casting doubt on the iceberg-tip of the supposedly verifiable. Everything is in a state of self-contradiction in terms of representation. No object in this mise-en-scene is as it should be. The figure is made of dead vegetation sealed in a plastic skin. The forest, in an inside-out metonymy, is a rubbery serial impression in orange plastic, imitating the process of mass-production. The dysfunctional tent, on the other hand, is made of real wood.

Programa de residencia para artistas en Los Angeles

If transformation for scientific purposes serves to clarify identification then these sculptural transformations question our perception of the object. Signification is somehow separated from physical matter. Imagine this exhibition if Fick had brought a real tent and trees into the gallery or if the elements were sincere and skillful imitations of that which they were supposed to represent. Neither of these possibilities would fulfill Fick. These works are neither “true” things nor props. They have been pushed into some other order. Traditional methods have been used in effecting transformations which take these objects out of the range of the everyday and makes them into objects of wonder – not some magical state but rather a state where the factors that make them perceptible and comprehensible, which bring them into the “knowable,” are pushed onto the surface. Neither completely “things” nor representations, they propose the question what constitutes a “thing”?

In Fick’s sculpture the industrial processes of molds and matrices reinforce their “madeness.” The transformation emphasizes our separateness from nature or essence and the futility of simple representation. Our relationship to any “real” or Arcadian “nature” is defined by the technology of “seeing” and making over that which we have mastery. Nature is only real to us under the light we can cast on it. The installation as a whole reproduces the same process of distancing from the “original” evident in each sculptural component, questioning how we embody and represent nature and probing the wavering parameters of perception and experience. The deliberateness of Fick’s transformations creates a complex engagement with the work which is quite rare. Too often, in contemporary practice, material choices are off-hand, perhaps clever or startling but without depth or rigour. In this work there is a seriousness of making which goes beyond stylistic exoticism to throw some light on the nature of experience.

What is there to say?

What is there to say?

Does it make a difference if you are not seen, but rather a projection which sees and speaks and hears in your place?

Is the “I” saying “Me” to “It-You” (or its reflection)?

DEAR LA GALLERISTS: PLEASE REDUCE ART DRIVING

Is it that the one who stands in your place is not free to go where they wish, or that even as you move them “freely” in their mirrored infinity theater that there are borders?

Is it that they can see their wires but know not where they lead?

[Los Angeles] Temporary Services in LA

And what is public space when it is virtual, experienced as an image?

Is it that in the space of the art exhibition there is also a meeting of those who see but are not seen and those who learn to play the game with their projections?

I learned in 1991 that the MBone (a virtual layer on the Internet) had been invented, making it possible to transmit “real-time” video and audio. A networked metaphor would seem to offer a new genre of complexity — were it not for the fact that “here” and “there,” “I” and “you,” and “mine” and “yours” have always been bones in the skeleton of our sense-selves and in our ideologies. I found myself thinking about creating a telematic videoconference among three ventriloquist dolls to ask the question: Could having a voice, having a “body” in this tele-space, create new ground for discovering the metaphors of long-distance impersonation?

In one exhibition space there is a labyrinthine construction. Its inner walls are mirrored. Inside of this space, there are three robot-puppet ventriloquist dolls. In three other locations are darkened spaces, each with a place to sit, a small table with a special controller-interface (an attache case containing a joystick and a microphone), and upon the facing wall a large projected video image showing their robot’s vision — effectively, computer controlled “video-telephones.”

Each robot has a video camera for “sight,” microphones for “hearing.” Each robot is connected, remotely, to one of the other spaces (anywhere on the Mbone). In these other locations, a viewer may see (via the video projection) and hear what the robot sees and hears, can maneuver it with a joystick, while the voice of the remote viewer is transmitted back to the robot, that speaks (like the doll of a ventriloquist) the words of that person. It is then possible for three people to communicate with each other in the hall of mirrors via their respectively controlled robots. Viewers in the public/gallery space with the robots can see over the walls, allowing them to talk with people at the connected distant locations via the robots. Participants are inevitably pressed to regard these questions:

“Which one is me?”

“Am I talking to you or to myself?”

“Am I moving towards or away from the mirror?”

“What are the limits of this space?”

“Am I having any effect on what is happening?”

Through this work, I want to expand my continuing investigations into the sphere of public communications, emptying the work of manifest “narrative” in such a way as to create a form which in itself offers a critique of idealized communication, and yet that induces audiences to orient their own positions in direct relation to “presence,” “otherness,” “media” and “communication.” It was my goal to generate firsthand experiences which could provide grounding for individuals in relation to these so-called “disembodied” forms, and to offer metaphors emerging from my own experiences working within the “public spaces” of the Internet.

Virtual museums development

In the initial stages of virtual museums development, on-line activity has primarily consisted of extending and modifying established forms of artistic and museological networking, presentation and distribution. In a few cases, issues surrounding the changing relationships enabled by interactive technologies are being addressed and worked through. Driven by both utopian hopes for cultural democracy, and existing expectations and needs, artistic and museological activity on the Internet could more fully engage with, and be transformed by, interactive technology. But for such activity to occur and thrive, more practical provisions must develop. Computer networks should be designed, for example, to facilitate the rapid delivery of multimedia material, increase the capacity for information storage and processing, and develop compatible programs and standards. Resistance to online activity by artworld enthusiasts must also be examined. Many dismiss the virtual museum on the basis of principles stemming from high modernism and liberal humanism in which art is constituted as a repository for the good, the ethical and the creative in order to resist the technologically-driven ravages of modernity. Moreover, systems of cataloguing, search and retrieval need to be designed to navigate the relatively boundless quantities and forms of information available through computerized networks without reinforcing the limits of established disciplinary and institutional biases. Most importantly, there needs to be an ongoing examination of the virtual museum’s sociocultural implications. For example, how will emerging forms of interactivity affect issues surrounding access, identity, community, property, governance and the creation and organization of knowledge?

As the virtual museum emerges, it will no doubt inflect existing forms of museo-logical and artistic practices whose primary locus is rooted in the discursive organization of objects in physical exhibition spaces. The Internet’s communication and information gathering capacities, and the ability to bypass geographically determined boundaries could reconfigure our current conceptions of museum collections and artistic spaces previously shaped by the limits of strict disciplinary, institutional, organizational and perceptual categories.  In the virtual museum more flexible modes are emerging to facilitate intellectually diverse forms of knowledge that can consider the multidimensional complexity of socio-cultural, political and economic issues.

While these potentials are speculative, at present the Internet’s virtual museum is emerging as an expanded, heterogeneous instance of the museum without walls. Interactivity, a primary organizing principle of the virtual museum, is constituted as a social relationship which shapes the reflexive ties between art, new media and cultural change. It is a mode of communication enhanced by technology, is used in rhetoric to legitimate the interests of corporations, and configures knowledge as a collection of dynamic and interrelated linkages. Moreover, interactivity is a political activity linking technological change to monopoly practices as well as a method through which to identify and create conditions for socially compelling expression and agency. And finally, in the interface between public and private sector institutions there is the controversial challenge of negotiating these ever-mutating boundaries to bias cultural access over monopolizing interests, and social responsibility over short-term profits.

Artistic and museological activities

On the Net, artistic and museological activities variously engage with the circumstances surrounding interactivity. In some cases, established configurations are strengthened and extended. For example, World Wide Web home pages offer new channels through which individual works, curated exhibitions, museum services, history and contents of collections can be promoted. Web pages can address existing and potential audiences as well as inform educators and researchers. Because it offers a more direct and efficient system of feedback, the Internet can supplement existing forms of art criticism, curatorial presentation and interpretation. Aesthetic judgment, once the purview of a few experts who advised of artistic worthiness, can be expanded to allow for new forms of response. For artists and their groups, the home page is a practical and accessible forum through which to gain recognition formerly reserved for those with the economic resources, cultural connections and publicity savvy. As an information space, home pages are infinitely revisable, and can be cheaply and extensively circulated. Hypertextual and multimedia arrangements allow for more complex and flexibly organized knowledge encouraging cross referencing to other sites, networking and collaboration.

In addition to distributing and displaying work done off-line, some artists are using home pages to address issues related to the changing perceptual and organizational biases of interactive media. Artists and organizations predisposed to exploring the relationship between culture, new media and institutional conditions have made especially innovative use of the virtual museum, and may qualify as the rare and provocative instances of social and cultural agency that Innis valued. For example, Antonio Muntadas uses the Internet’s expanded information gathering capacities in his project The File Room established in 1994 as an on-line archive for the ongoing collection and discussion of censorship cases. For Internet users and art-world participants, censorship looms as an unwelcome means through which irreverent and unpopular communication is contained and disciplined. Muntadas’ archive provides an open and expanded library devoted to examining the techniques and terms used to suppress information and censor expression throughout history and across the globe. Because World Wide Web pages allow for the flexible categorization of knowledge, the easy retrieval of information, and can accommodate the contributions of anyone willing to participate, The File Room represents censorship as a multi-dimensional instrument of moral regulation that is historically and culturally contingent.

The network and information gathering potentials of the Internet frame Vitaly Komar and Alexander Melamid’s exploration of the techniques used by pollsters to discern public taste and opinion. In America’s Most Wanted, also initiated in 1994, the artists began surveying various publics about their preferences in painting. But rather than selling their results to marketers or politicians, Komar and Melamid used survey data to paint pictures as an interpretation of majority opinion. Unlike their marketing and political counterparts who promote their results as fixed truths, the artists use their data to discuss how dominant channels of opinion gathering and taste making are adverse to more socially democratic models of public consensus building based around discussion. Extrapolating on Komar and Melamid’s project, one can speculate about how increased data gathering capacities of computerized networks will further complicate the process of taste making and opinion gathering. Because of continuous feedback and forms of information collection and storage which are so expanded that they exceed human monitoring, it will be relatively impossible to construct certain and fixed notions of public desire and behavior. These capacities also raise questions about how personal information gathered in data banks will be regulated to balance the competing interests of individuals who will want some degree of control over how information about them will be used, and the lucrative needs of governments and marketers who will pay large sums for information about the tastes and opinions of their citizens and clients.

Perhaps the most contentious configuration of the virtual museum is emerging through the collaboration between public museums and private sector information and entertainment companies. One high profile example involves the Canadian Museum of Civilization, Digital Equipment Corporation, and the Quebec and Federal governments who have established the New Media Institute to develop applications for interactive media that are both marketable and will enable the museum to make its services and collection available on the Internet. Because the Canadian Museum of Civilization is responsible for the collection, presentation and distribution of national culture whose social value is priceless, all parties supporting the New Media Institute must be careful to negotiate licensing agreements and policy arrangements that will reward and encourage creators, and maintain forms of universal accessibility compatible with interactive technology while being careful not to discourage new sources of financial support and technological experimentation.

While public institutions enter into new and complex arrangements with the private sector, multinational corporations like Microsoft are planning for big business as usual acquiring the digital rights to as many well-known public and private cultural collections as possible. At present, Microsoft is modeling its virtual museum as a for-profit image distribution service along the lines of the Bettman Archive to which it recently bought the digital rights. Consisting of the United Press International’s holdings and the collections of its founder Otto Bettman, the picture service was the largest and most profitable of its time. Known for its indexing system, speedy delivery service and intensive marketing, the company was a favorite source for The Book of the Month Club, Life and Look magazines. (7) Gates hopes to extend Bettman’s empire to cater not only to the needs of mass media professionals, but to the untapped potential of home computer users. Such attempts raise many critical concerns not only about universal accessibility, but also about the ethical repercussions of allowing multinational and private sector monopolies to reap huge profits from cultures whose meanings and value have been socially produced and publicly supported.

The social and cultural disparities

The social and cultural disparities caused by monopolies and their relationship to technological change is, as Innis noted, a central and ongoing tension of imperial history. These tensions exist in our current context in the convergence of multimedia, telecommunications, computing and entertainment industries which both undermine and align with established media monopolies. But despite the great cultural displacement and social disparity that surrounds technological change, unintended and sometimes positive consequences can emerge from the chaos.

In the formation of the virtual museum, it seems that unpredictable, socially motivated, widely accessible and diverse expression could emerge from the contest between supporters of the information highway for whom democratic potential is realized through market viability, and users of the Internet committed to extending its sociocultural accessibility. If compelling instances of culturally democratic expression are to be registered, encouraged and developed, it is crucial to foster modes of knowledge able to consider the benefits, and constraints, of emerging technologies as they supplement or displace more established configurations. In these very dynamic and uncertain times, it is impossible to predict future consequences of new technology contrary to the ongoing attempts of publicity and reportage. Nevertheless, it would be irresponsible to ignore the challenges interactive technologies present to established artistic and museological practice by applying the concepts, forms of theoretical analysis, policy and legal frameworks designed to negotiate the older forms of mediation.

In these early stages of development, the Internet’s virtual museum can be defined as a set of social and cultural relationships being reflexively transformed by the interactive capabilities of electronic and digital media, surrounded by a plethora of unresolved, unforeseen and contentious issues, that elicit curiosity, speculation, anxiety and ambivalence. The fundamental challenge that interactive media present to established artistic and museological activity is the ability to easily, rapidly and cheaply copy, alter and transmit, for example, moving and still images, sounds, spoken language and written text. These forms of simultaneous exchange defy notions of artistic value based around originality, individual authorship and integrity of the art object. At the same time, the perceptual and organizational bias of new digital and electronic media allow for emerging forms of affiliation, subjectivity and knowledge that are contingent – shifting the boundaries between the public and private, and redefining forms of property, governance and morality.

If the museum goes on-line

In terms of access, questions arise around whether digital and electronic technologies can create more encompassing and portable forms of storage, organization and distribution that will be available to everyone regardless of social and geographic location. As many sources suggest, access will be segmented and exclusionary if user fees, expensive software and hardware, and the necessity of acquiring highly specialized skills to negotiate new systems of organization are required for the use of the virtual museum. And, what does it mean for the museum’s physical embodiment – its artifacts and architectural housing – if the museum goes on-line? Whether the virtual museum becomes globally accessible, or the property of an ever-shrinking few with the skills, time and resources depends on the social practices that are instituted to negotiate and utilize the electronic and digital mediation of social and cultural institutions.

If new modes of interactivity are to favour democratic expression over monopoly practices, attention must be paid to the ongoing negotiation of the social uses and governing regulations surrounding the formation of the virtual museum. Here, it is useful to consider the distinction political economist and communications scholar Harold Innis made in the early 1950s between balanced and monopolizing cultural biases. For Innis, cultural balance occurred when innovative and dynamic social configurations existed alongside those that fostered continuity and encouraged belonging. Cultural democracy could occur when provisions for dialogue created diverse, plural expression, and spaces for reflection which helped individuals and their groups to make well-informed decisions. Such a culture was supported and strengthened through the proliferation of information and communication media. Innis’ call for a multitude of communication practices fully acknowledged that the liberal rhetoric surrounding related issues of freedom of expression and universal access to knowledge obfuscated practices of exclusion and elitism. To counter liberal tendencies, he analyzed how monopolies formed when the organizational and perceptual biases of any one media predominated and operated to the advantage of existing administrative bodies. At the same time, Innis asserted that monopoly rule was cyclical. For example, those that were disadvantaged by monopolizing configurations utilized new technologies to bypass the restrictions of entrenched monopolies in an effort to establish their own predominance. Eventually, these stakeholders competed, clashed or could result in mutually reinforcing or destructive alliances.

New technologies associated with museum

New technologies associated with the Internet’s virtual museum promise both to enhance and significantly change the artistic construction of culturally democratic spaces. Internet users can not communicate across vast territories and distanced times like their predecessors, but they have the potential to instantaneously respond to, shape and modify information circulated on the Net thereby blurring the boundaries between creators and their audiences. Interactive expression associated with the decentred and ubiquitous networking capacities of the Internet favour highly mutable forms of knowledge, subjectivity and rapidly shifting affinities.

While the Internet combines the rational and visual biases of print with the multisensorial aspects of film, audio and broadcast media, the ability of new interactive technologies to digitalize information utilize modes of transmission that depend less on the human senses. Whereas other forms of media involve the extension of one or more of the senses, digital technologies transmit mathematically standardized bits of information through the electromagnetic spectrum. At the same time as information gathering capabilities are increased, interactive technologies improve methods of organizing, storing, presenting and distributing vast quantities of material. In the process, economies of knowledge associated with the Internet are potentially altered because the labour intensive processes of research and retrieval are more automated by interactive technologies. This new economy will value those who have the ability to navigate, organize and present material of relevance. Their skills will be invaluable in the negotiation of the complex, uncertain and confusing forms of communication and information emerging through the instantaneous and multiple circuits of feedback enabled by computerized networks.

Because they fail to analyze how new technologies influence and are shaped by perception and social organization, current debates surrounding interactive media are usually unhelpful in analyzing the reflexive relationship among new media, artistic practice, and social and cultural institutions. These all-too-familiar arguments embrace a deterministic rhetoric that either situates technology as a utopian cure for current social ills and ignores the political and economic contexts of emerging media, or dismisses technology altogether because it is doomed to perpetuate the exploits of big business and bureaucracy. Furthermore, even though corporations and governments entertain ideals associated with cultural democracy, they are often less concerned with the social consequences of technology, using this rhetoric to legitimate their promotion of emerging media to create new markets and secure existing spheres of influence.

These debates, as they are currenntly configured, characterize technology as a symptom or cure to be dismissed or embraced leaving much unsaid in the constitution of the virtual museum. As artists and museums put their work on-line, informed discussions must consider how new kinds of interactivity will affect the way knowledge will be organized, stored, disseminated and received. For example, will electronic and digital technologies associated with the virtual museum merely provide improved forms of expression and storage thus strengthening established socio-cultural relationships, or will fundamentally new forms of cultural practice emerge to eclipse the privileged status of visual artifacts and their related institutions? Is the global economic and political restructuring associated with interactive media proof that the information economy has arrived only to extend existing processes of industrialization and commodification to the formerly protected spheres of culture and social knowledge? Or, is this restructuring indicative of more fundamental societal change in which new technologies contribute to the overall transformation of existing forms of industry, culture, government and economy?

British Columbia in postcards

From its initial conception to its forthcoming catalogue/book, Peter White’s curatorial project “It Pays to Play: British Columbia in Postcards, 1950s-1980s” has generated great interest as it brings together a selection of over two thousand postcard views of B.C. in both a visually stimulating, conceptually inquisitive, and nostalgically rich exhibit. Presented on the gallery walls and in vitrines under a strictly gridded layout, the internal logic and dynamics of these mass-reproduced objects are underlined and point toward an archeological priority. This indexical frame provides a rare opportunity to critically survey an extensive field of visual representation that has helped to define British Columbia’s landscape in relation to constructions of nature, progress and industry.

Organized along approximately thirty categorical headings as broad as “Leisure,” “Architecture,” “Landscapes,” “Industry” and “Urban Views,” and as specific as “Roads in the Landscape,” “Cars in the Landscape,” “People in the Landscape,” “Winter” and “Trail B.C.,” these postcards at first appear to be part of an obsessively objective attempt to create an encyclopaedic archive. However, looking closer we find that this inventory also provides a conceptually interesting examination of the advent of relatively inexpensive, but technologically sophisticated forms of colour reproductions. In these “chromes,” deeply entrenched formal conventions and new aesthetic devices come into play with an emerging world of industrial development, commerce and new urban communities, revealing both banal and idealized images of leisure and tourism.

Reintroduced in the present as collected evidence for an investigation into a nearby past, these postcards appear on one level as either sadly naive, comically kitsch or highly nostalgic. On another level they also give insight into a stage in the formation of a touristic gaze that helped to define prosperity and progress in Canada’s most western province. As markers of an expansive tourist industry, these postcards are part of a larger scopic regime that helps to ensure that the field of vision governing land and leisure supports this economy alongside notions of industrial growth. While this ideological structure is formally referred to in the exhibition’s layout and the seemingly objective picturing of B.C., it is when the individual categories and the postcards are analyzed more closely that the reification of cultural commodities and sites break down most visibly to reveal both a production and displacement of social desires.

To point the gallerygoer in this direction, White has provided a number of helpful leads starting with the form and image of the invitation card for the exhibition which is appropriated from one of many unusual pictures included among the otherwise standardized and typical postcards. As if mimicking the formal composition of Manet’s L’Exposition Universelle 1867, this 1950s image presents an unabashed modern vision of nature subjugated to commerce, industry and recreation. Elevated high above the city of Trail at a picnic area, two casually well dressed couples are seen contemplating this “progressive” fusion of industry and nature as smelters pierce the landscape in front of them. Surveying the exhibition, we find dozens of other similar scenes where a landscape, otherwise defined as “empty,” is rendered productive by the incursion of industry and technology. Among the most dramatic of these must be Cominco’s Warfield Fertilizer Operation at Trail or Bennett Dam whose architectural vocabulary and utopian pictorial space resembles the technological dreamscapes of Moon-Base Alpha.

Interestingly enough, there is the odd postcard that (incidentally or not) reveals the tensions accompanying this economical expansion. For example, in Bridge to West Quesnel in British Columbia’s Famous Cariboo Country, a railway bridge traverses the Fraser River linking Quesnel’s growing community in the distance to our immediate foreground where a young native man dressed as a rancher poses contemplatively in front of a small and scraggly tree. With an analogously strange sense of narrative, a postcard in the “Rogers Pass” section of the exhibit features a pre-adolescent girl dressed in red standing alone overlooking a brand new highway that cuts through a mountain range otherwise untouched by modernity.

Back-projected onto one of the gallery walls, the postcards are magnified to provide yet another space for critical inquiry. While enlarged to the size of traditional history paintings, they are simultaneously referencing family vacation slide presentations and information/advertising strategies found at park offices across the province. Repetitiously changing the images at five second intervals, enough time has been allotted for us to get a closer glimpse at the cards while also directing our attention to their mechanically reproduced nature.

As a strategy, repetition is utilized in other ways as well. In a particular section, a set of identical postcards are displayed under their own separate heading. In another, we find botanical postcards repeated and organized in patterns that abstractly resemble landscape garden design. Dislodged from the exhibition’s otherwise consistently systematized layout, this section’s overt “playfulness” stands out as an odd curatorial decision slightly out of touch with the presentation’s general conception. More subtly, and arguably more interestingly, the postcards are often repeated in different categories. For example, a card showing a pink motel appears under the headings “Motels,” “Pink” and “Architecture,” drawing attention to an inevitable failure within indexical structures such as this archive to “contain” information.

While these self-reflexive curatorial interventions do offer very important critical insight into the visual history of British Columbia, one can not help to speculate how the exhibition could have been structured differently to provide a more historically specific analysis. Wondering what subjective reminders might exist on the flip-side of these cards (the flip-side is never revealed), this particular visitor would also have been interested in a closer historical reading of individual sites as well as the specific contexts which informed the production of individual cards. Recognizing the parameters and limitations of White’s project, one hopes that the forthcoming publication will push the socio-political tensions closer to the surface by providing a more direct discussion of the displacement caused by the economic and technological optimism represented in these byproducts of capitalism’s ever-expanding tourist industry.

Art and technology

The arts are very much concerned with today’s technologies. Numerous works reflect this in one way or another, even if the techniques and machines are far from apparent in most cases, and have a role only in the processes of creation. Few are indifferent to these new technologies and the issues they raise, for they force us to reconsider certain questions about art, society, the economy, the environment, communication, and our view of the world. In this respect, Eric Raymond refers to a “conditioning” of our preoccupation with machines.

WHAT TECHNOLOGIES ARE EXAMINED IN THIS ISSUE?

Video should perhaps be mentioned first, as it is the oldest of the recent technologies. This constantly evolving medium is the physical support (magnetic tape) associated with the very first conquests of the image: photography and cinema.

The subsequent technologies cannot be regarded as supports in the 19th-century sense of the world. The arrival of the computer as an artistic tool represents a break with certain modes of apprehending the world and of reproducing its image. Henceforth, its representation would be calculated and rendered interactively. Practices derived from computer technology include digital images and sound, virtual reality and on-line artwork.

The hybrid forms and intermediate phases that combine computer and video, digital images and real images, for example, are also important steps that should not be overlooked.

The medium of video is now thirty years old. This span of time may seem short compared to cinema and photography, which have passed their centenary, but long compared to the spate of new technologies that have emerged in recent days.

This seniority, as it were, has allowed video to incorporate a critical dimension that puts into perspective certain concepts that have arisen from the modern aesthetic tradition.

The methods and means used primarily in fields of communication, such as the Internet, give rise to an entirely new set of aesthetic issues; as yet, we do not have enough data to judge whether or not these will generate new artistic practices. Nancy Shaw considers this question in social and economic terms, questioning the notion of interactivity and the museological institution.

Certain sites, however, have already been explored by artists who are testing the modes and applications.

As for virtual reality, experiments are being conducted primarily in the scientific and military sectors. For artists, virtual reality would seem beyond their reach. Only those researchers affiliated with scientific experimentation centres have access to these tools and the necessary technical support. The hypermedia (CD ROM, DVD), on the other hand, were appropriated by some artists as soon as they came out. The medium of virtual reality can be viewed in terms of a certain continuity, as it was prefigured by the cassette and video installation.

The viewer is now more than ever at the centre of things. Certain technologies require that the viewer be intimately connected with the work (hypermedia, for example), while others operate according to a hybrid mode which forces the viewer to navigate between extremes. Does the interactivity mentioned in each of the articles stem from the practices themselves or is it an extension of the “place of the viewer”?

So far, technological theory has predominated over technological practices. A considerable number of articles, reviews and books have advanced the most extravagant theses, but always based on research into the specificity of the various practices, isolating them from any type of contextualization. This phenomenon has generated utopian claims – sometimes paranoid, sometimes euphoric – about tools which require manipulation and transformation, and about practices which still await analysis and conceptualization.

The theoretical texts on the subject are at the inevitable stage of defending specificities and isolating the territory from any cultural context. Parachute’s second issue on this theme looks at the problem from this perspective.

David Tomas speaks of the schizophrenia resulting from this dual attitude: a critique of the quest for progress and a search for contexualization on the one hand, and a questioning of newness and a search for specific identity on the other. As the interviews indicate, most artists pay scant attention to these new techniques, and in fact show a certain opportunism: they use them for a predetermined project with a fixed idea in mind. Rarely, these artists admit, do they engage in technological research or contribute to technical advances. It is the theoretical project, the ideas and concepts, that are of lasting significance, not the methods employed.

Visual artists like to work alone, whether in the studio or elsewhere. They are therefore generally on the lookout for technologies which are easily accessed, the less complicated the better. For this reason, the machines they use have most often reached a stage of wide commercialization, being easy to master and accessible to all.

A number of exhibitions have attempted to mark out the common ground between the visual arts and the new technologies. Without doubt, the exhibition which has had the most impact in this respect is “Les Immateriaux,” conceived by Jean-Francois Lyotard and held at the Centre Georges Pompidou in 1985. More oriented towards the relationship between reproducible works and the visual arts, “Passages de l’Image” (conceived by Raymond Bellour, Catherine David and myself) presented eighteen photographic, cinematographic, videographic and computer-based works at the Centre Georges Pompidou in 1990. “L’Ere binaire,” conceived by science professor Charles Hirsch and held at the Musee d’lxelles in Brussels in 1992, exhibited a number of art works created by computer or generated by machines. “Press Enter (Between Seduction and Disbelief),” organized by Louise Dompierre, Derrick de Kerckhove and Robert Riley for the Power Plant in Toronto in 1995, unveiled a number of potential concepts stemming from technological works. “Artifices,” an event held in Saint-Denis (France), presents every two years a selection of technological works of an artistic nature. In Montreal, “Images du Futur” has organized international exhibitions of art and new technologies on a yearly basis since 1985. The Guggenheim Museum SoHo, in New York, recently opened a program dedicated to multimedia art with the presentation of “Mediascape.”

Certain specialized centres producing and exhibiting works and engaging in theoretical reflection have also arisen over the last decade: ZKM in Karlsruhe, ICC in Tokyo, and the production centre in Banff.

The development of technologies may appear to be linked with the development of memory. Today, numerous artists explore the archives and reassemble the fragments of history. New technologies would seem to help us preserve the memory of time and history.

Instead, the reverse has occurred. The more the various media have improved and advanced, the less they have withstood the ravages of time. Papyrus is still our most reliable support. Paper, paradoxically, which was invented years later, is less stable than the papyrus of our ancestors. The same is true of technological supports: CD ROM is already considered less durable than magnetic tape. Computers have an announced life span of three years; video material, five. Ironically, these technologies which were supposed to preserve our historical memory have instead accelerated the process of amnesia.

This historical loss would seem to coincide with a territorial expansion. Network technologies, which everyone speaks of today and which many of us are starting to experiment with, denote a profound change in our sense of perceived space, which is no longer seen from the single, homogenous point of view of the Renaissance tradition. Our world-view has become anisotropic and entangled in a complex, inter-relational web.

WILL ARTISTS EMBRACE THESE NEW MEDIA?

The ideas that may result from this new vision of the world, from our permanent relationship with others, from our new presence/absence with regard to the individual body, from our conscious relationship with the environment, from the unstable economies of countries and continents – will these ideas require new artistic practices?